Spite: Bleeding Skies
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Spite: Bleeding skies

After being summoned by the gods, fight to stop a heinous cult trying to bring destruction and disruption to the peace among mankind

My contribution

  • An automatic FK- script for animation
  • Health and mana bar shader for player
  • VFX for abilities and environment

Tools

  • Custom Game Engine : Bean
  • Lys (Cubemaps)
  • Unreal (Prototype)
  • Visual Studio - HLSL (Shaders)
  • Visual studio code (Particels & Materials)
  • Photoshop (Textures)
  • Preforce (Version Control)

Team

Technical Artist

Isabelle Neuman , Elvira Paxborn, Philip Bäcklund


Programmers

Elias Ronefors, Ylver Blum Buer, David Grahn, Abraham Alberto, Erik Edfors, Jonathan Rozenberg


Graphics

Melker Ljung, Marcus Carlsson, Kim Betsgren,

Milla Jaakkola Landin, Emmet Motamed


LevelDesigners

Johan RosDahl, Erik Gatewood, Ahab Ibrahim


Animatiors

Emilia Eriksson, Rebecca Kornemalm, Theo Hübner Sallis


Sound

Melanie Silvhed, Ville Kemi, Dennis Q Hammarlind

Some of the effects I did for the game

These HP and Mana shaders were made in HLSL with an function that the programmers could use to lower or raise the "liquid."

I also made a shader for the jaguar attack  and a bloody particle effect for when you kill enemies