Sandmans Bow
For a long time, I’ve been interested and inspired by John Blund (Sandman), who helps children fall asleep by sprinkling magical sand in their eyes. With this project, I wanted to create a weapon out of sand used by the Sandman to fight nightmares.
The vision I had for this project was to create a weapon that takes its shape by sand moving up from the ground into the shape of a bow. After the bow shot an arrow, I wanted it to collapse back into sand. The main goal was to create a magical feeling without losing the illusion that the bow and arrow are made out of sand.
Unreal:
Blueprints, Materials and Particles
Houdini:
Bow remeshed
Maya:
Animation and Rigging
Substance designer:
Textures
To get the sand to magically move from sand to a bow the way I wanted was not an easy feat.
I tested multiple ways. For example, I did a deep dive into Niagara module scripting, I tried making particles move in a spline before reintegrating to a bow and played around with point attraction force.
I wanted a more dramatic end to the bow becoming sand. To get this effect, as shown in the picture above, I used the emitter called sand burst, with a lot of curl noise to get a more explosive and magical feeling. The other two are more affected by gravity and wind, giving the feeling of falling to the ground.
The loading effect has a lot of emitters. The ribbon emitters that follow a different emitter that has a rotation point.
I added some curl noise to get the movement more diverse and an absorbing particle that handles the size and speed from the outer part into the middle of the disc.
Lastly, a fast little circle to make it more explosive.