FindersKeepers
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Finders Keepers

Play as a master thief contracted to infiltrate the king's keep. Snatch powerful arcane crystals, enabling you to perform acrobatic traversal, evade the watchers, and steal the priceless heirloom

My contribution

  • Shader and particle effects for abilities and environment

Tools

  • Custom Game Engine : Bean
  • Unreal (Prototype)
  • Visual Studio - HLSL (Shaders)
  • Visual Studio Code (Particles & Materials)
  • Photoshop (Textures)
  • Substance designer (Textures)
  • Perforce (Version Control)

Team

Technical Artist

Isabelle Neuman , Elvira Paxborn, Philip Bäcklund


Programmers

Elias Ronefors, Ylver Blum Buer, David Grahn, Abraham Alberto, Erik Edfors, Jonathan Rozenberg


Graphics

Melker Ljung, Marcus Carlsson, Kim Betsgren,

Milla Jaakkola Landin, Emmet Motamed


LevelDesigners

Johan RosDahl, Erik Gatewood, Ahab Ibrahim


Animatiors

Emilia Eriksson, Rebecca Kornemalm, Theo Hübner Sallis


Sound

Melanie Silvhed, Ville Kemi, Dennis Q Hammarlind

Some of the effects I did for the game

The electric ball is a shader with many layers. the texures is deformed and panned at different speeds and have a Fresnel that both affects the middle and acts as a mask on the edges of the ball.


I also made the sparks surrounding the ball, which comes out of the ground, the electric effect that surrounds the player on hit, and the smoke that comes out of the robots.

I made this revival effect, together with Philip Bäcklund, who made a vertex shader.

I also made the kick effect, star trail and the dust particles that appear when you land from jumping or falling.